A downloadable game
Barking Adventure is a runner type game, where the main character runs throughout the game and can jump, make a double jump or bend down depending on what type of enemy comes face to him or if he sees a platform and just above it there is a bonus and decides to try to catch it. This game has been developed in assembly language using CPCtelera , the music has been composed using Arkos Tracker v1.0 and the entire game has been developed to be delivered to the CPCRetroDev 2021.
Introduce the casette into the real Amstrad CPC player, making sure that it is rewinded to the start and type
Press the ENTER key and then follow the instructions on the screen.
Barking Adventure is powered by CPCTelera. So, once installed, open a terminal and type
on the project folder. The next step is execute the .cdt file with an emulator. Here we can choose between winape or retro virtual machine.
For the first one we must type
while for the second one we should type:
HOW TO PLAY
Key Q → Jump && Double jump
Key A → Crouch
If you have already play more than one Barking Adventure level you may have seen this rainbow indicating the end of the level. This is our reference to the "Rainbow Island" game, and is displayed at the end of each level.
In the game this gesture is displayed as can be seen next. When this happens, you have to press any key in order to pass to the next level.
AUTHORS AND LICENSES
Barking Adventure has been developed by capAI using a MIT license:
- Aitana Devis Ávila (email@example.com)
- Carlos Peñarrubia Morcillo (firstname.lastname@example.org)
- Pablo Ruiz Ponce (email@example.com)
CPCtelera || Framework for the creation of Barking Adventure.
Visual Studio Code || Development.
Arkos Tracker || Music.
Aseprite || Sprite generation.
Retro Virtual Machine (RVM) || Amstrad CPC emulator .
Winape || Amstrad CPC emulator.
|Tags||2D, Retro, Runner, Sprites|
|Average session||A few seconds|